
Allan Sheperd
|
Posted - 2009.12.10 07:20:00 -
[1]
This mechanic is absolute crock at the moment, as it makes freighters running through low security nearly invincible which by no means should ever occur. However, I believe that there must be one small addition to your change. A message from the client should be sent when the grid is loaded correctly after jumping into a system, and only if this message is received from the client should the ship stay in space for some amount of time. This means that if someone legitimately crashes when going through systems, their ship will disappear in a short amount of time. However, no more people ctrl+q'ing when they see the camp and thinking oh shi-...
Under current mechanics a freighter running through low sec can only be destroyed on a gate if they quit after jumping by 17 pure gank bs (at slightly over 1k dps), or 4 dreads in siege mode. However, half the time you can't even lock the ships once the player logs out, and they become virtually invincible. Secondly, the ships still disappear when getting disrupted, and even under a bubble or focused warp disruption. This means that during the full duration of Apocrypha's release a freighter pilot pressing two buttons was more useful than a Tech III ships interdiction nullifier subsystem powered by super advanced ancient sleeper technology. Third, if a person logs out multiple times after quitting on the gate, they are able to get further away from the gate every time they log out. This means they don't even have to appear on the gate after logging back in.
Also I have heard about this but not tested it. Supposedly if you log onto an alt character from the same account, your ship will disappear immediately even with an aggression timer. I have yet to confirm this however.
According to CCP last time I checked, this is not an exploit. However, I fail to understand how freighters roaming through low security space freely without escort or worry of destruction is considered normal game mechanics. Infact, every time I see that advertisement of EVE with the minnie freighter getting blasted the only thing I can think of is "That pilot didn't know how to ctrl+q."
As obviously stated, I am in full support of ctrl+q NOT providing freighters immunity from gatecamps in both low and null security space.
|